11 December 2009

3.3 - Fall of the Lich King

A litle late but here it is. The death knight patch new for 3.3. Make sure you check out the killer patch trailer.

While not much has changed as far as are class goes, the increas threat on RS should prouve to be a nice buff for us DK tanks. Also with the addition of 1 hander version of  "Rune of the Stoneskin Gargoyle" called "Rune of the Nerubian Carapace" will we see the rise of the dual-wield Death Knight? Here are the DK specific patch notes for more detailed changes and the youTube version of the patch trailer.




Patch notes:
Death Knights
  • Army of the Dead: The cooldown on this ability has been reduced from 20 minutes to 10 minutes. Army Ghoul damage dropped by 50%. Cannot be used in Arenas.
  • Raise Ally: The cooldown on this ability has been reduced from 15 minutes to 10 minutes. Cannot be used in Arenas.
  • Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune.
  • Rune Strike: Threat generated by this ability increased by approximately 17%.
  • Talents
    • Unholy
      • Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players. In addition, this talent now reduces the cooldown of Army of the Dead by 2/4 minutes, down from 5/10 minutes.
      • Scourge Strike: Redesigned. The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done.
      • Unholy Blight: This talent now deals only 10% of Death Coil damage as a damage-over-time effect on the target.



Items



  • Death Knight Tier-9 4-Piece Bonus (Damage-Dealing): This set bonus no longer grants Frost Fever a chance to be a critical strike. It still grants that possibility to Blood Plague.
  • Glyphs
    • Death Knights
      • Glyph of Icy Touch: Instead of granting additional runic power, this glyph now causes Frost Fever to deal 20% additional damage.
Bug Fixes


  • Classes 
    • Death Knights
      • Bloody Strikes: Now properly increases the damage displayed in the tooltips of Blood Strike and Heart Strike.
      • Bone Shield: Tooltip corrected to indicate the player has the correct number of bones.
      • Chains of Ice: This ability will no longer appear to land on targets which are immune.
      • Desecration: The debuff from this ability will no longer sometimes appear as if it were cast by someone else. In addition, the visual and snare from this ability will now both dissipate at the same time. Further, this talent will now respect snare immunities, and no longer sometimes snare immune targets.
      • Frost Presence: The animation for activating this presence will no longer also have the animation for Blood Presence played at the same time.
      • Glyph of Bone Shield: Now updates the number of charges in the Bone Shield tooltip.
      • Glyph of Dark Death: Now updates the tooltip on Death Coil. In addition, its own tooltip has been clarified to indicate it also applies to healing from Death Coil.
      • Glyph of Death's Embrace: Now updates the tooltip on Death Coil to indicate runic power is refunded.
      • Glyph of Heart Strike: Now updates the tooltip on Heart Strike to indicate Heart Strike applies a movement snare.
      • Glyph of Icebound Fortitude: Now updates the tooltip on Icebound Fortitude to show increased damage reduction.
      • Glyph of Plague Strike: Now updates the damage shown in Plague Strike's tooltip.
      • Glyph of Unbreakable Armor: Now updates the tooltip on Unbreakable Armor. Tooltip on glyph modified to make its effect more clear as well.
      • Master of Ghouls: Tooltip typo corrected.
      • Night of the Dead: Tooltip typo corrected.
      • Obliterate: This ability will no longer sometimes fail to do additional damage based on diseases on the target.
      • Raise Ally: While this spell is active on a target, they will not be sent to the graveyard, prematurely ending the spell.
      • Raise Dead: It is no longer possible under some circumstances to use a Risen Ghoul to cause neutral guards to attack opposite faction players.
      • Strangulate: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
      • Taste of Blood: Corrected inaccurate information in combat log tooltip.
      • Unholy Presence: The animation for activating this presence will no longer also have the animation for Blood Presence played at the same time.

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