See bottom of page for DK specific patch notes.
4.0.1 has sundered the World of Warcraft as we know it. Bringing many changes to all aspects of the game and requiring us to relearn most of our classes. Look forward and welcoming theses changes here are the DK spec I'm looking into.
Boss Cruncher:
25 man single target raid tank with no utility. http://wowtal.com/#k=Yf93jyRh.a5o.deathknight.WiqGi
AoE Madness:
25 man AoE raid tank spec with no utility. http://wowtal.com/#k=Yf93ftf1.a5o.deathknight.n3KBx
Lonely DK:
5 man/Raid spec with utility and AoE for when other classes are not present with the buffs. http://wowtal.com/#k=YfOo1Fi1.a5o.deathknight.n3KBx
Frozen Death:
Off-spec DPS raid spec.
http://wowtal.com/#k=ebuORkQ.a5o.deathknight.xlGwT
Let me know what you guys think of these and as always a good place to discuss these spec is on the pwnwear.com forums more specifically here.
Showing posts with label patch. Show all posts
Showing posts with label patch. Show all posts
12 October 2010
05 February 2010
At Long Last, Deathknight Tank Buffs
Long awaited buffs put us back in line with other tanks as far as effective health. And the buff to IBF is a very nice plus.
Reading the original post, I do belive that the changes are effective immediately although the spell tool-tips will not be updated right away.
Reading the original post, I do belive that the changes are effective immediately although the spell tool-tips will not be updated right away.
Labels:
deathknight,
patch,
raid,
tank,
world of warcraft
02 February 2010
3.3.2 - No Deathknight buffs
While DKs are saved from beeing in patch notes this time, for better or for worse. We did find ourselves with a hidden buff, well if your a DK tank in T10.
All tank T10 sets found an armor increase of about 1000 on the chest and gloves. Like I said not a direct DK buff, but we'll take what we can get. The entire Scourgelord's Plate set now has 10,261 armor its name.
For entire patch notes you can go here. See the Item section for details on armor increase.
Happy tanking.
Labels:
deathknight,
patch,
world of warcraft
11 December 2009
3.3 - Fall of the Lich King
A litle late but here it is. The death knight patch new for 3.3. Make sure you check out the killer patch trailer.
While not much has changed as far as are class goes, the increas threat on RS should prouve to be a nice buff for us DK tanks. Also with the addition of 1 hander version of "Rune of the Stoneskin Gargoyle" called "Rune of the Nerubian Carapace" will we see the rise of the dual-wield Death Knight? Here are the DK specific patch notes for more detailed changes and the youTube version of the patch trailer.
While not much has changed as far as are class goes, the increas threat on RS should prouve to be a nice buff for us DK tanks. Also with the addition of 1 hander version of "Rune of the Stoneskin Gargoyle" called "Rune of the Nerubian Carapace" will we see the rise of the dual-wield Death Knight? Here are the DK specific patch notes for more detailed changes and the youTube version of the patch trailer.
Labels:
patch,
world of warcraft
22 September 2009
Patch 3.2.2 - Buffs?
First thing first, Onyxia is back! Now on to Death Knight news. As far as I can tell we seam to have a pretty nice patch, as far as DKs go, this time around. We see some buffing on the tanking side of things and a small nerf in arenas.
Patch notes:
- Frost Presence: The damage reduction granted by this ability has been increased from 5% to 8%.
- Pets
- Gnaw: This death knight ghoul ability now has a 1-minute cooldown.
- Talents
- Blood
- Heart Strike: Secondary targets of Heart Strike now take half as much damage.
- Subversion: Now also increases the critical strike chance of Scourge Strike by 3/6/9%.
- Vampiric Blood: Cooldown reduced to 1 minute and duration reduced to 10 seconds.
- Frost
- Threat of Thassarian now also causes Rune Strike to use both weapons when dual-wielding.
- Unbreakable Armor: Cooldown reduced to 1 minute and changed back to granting 25% additional armor while active instead of flat damage reduction based on armor. The amount of strength granted has been reduced to 10%.
- Unholy
- Bone Shield: This ability now has 3 charges instead of 4. Cooldown reduced to 1 minute.
- Dirge: This talent no longer grants additional runic power from using Obliterate.
Labels:
patch,
world of warcraft
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